Nicholas Bruscia

Nicholas Bruscia headshot.

Nicholas Bruscia

Nicholas Bruscia

Assistant Professor
Department of Architecture
Overview Work

Nicholas Bruscia is an Assistant Professor in the School of Architecture and Planning at the University at Buffalo. He has over a decade of experience in applied digital design media and fabrication workflows, practiced in collaborative projects resulting in the construction of large-scale, industry sponsored prototypes. A strong interest in architectural geometry and enthusiasm for calculated formal and structural elegance informs much of his work with materials and fabrication processes. 

Prior to joining the Sustainable Manufacturing and Advanced Robotics Technology (SMART) Community of Excellence at UB, Bruscia’s work in the realm of digital design and fabrication has received several international awards including three Architizer A+ Awards in the +Fabrication and +Materials categories, and Architect’s Newspaper’s Best of Fabrication Award. His work has been presented internationally at venues such as the Architectural Association, London; Digital Arts Museum, Berlin; University of Texas at Austin; University of Michigan; and FabCafe, Tokyo.  

Students in Nicholas Bruscia's graduate studio display a large parametric model.

His teaching experience ranges from the co-coordination of undergraduate design-build studios, the instruction of advanced digital modeling in undergraduate and graduate seminars and workshops, to graduate research studios within the Situated Technologies Research Group. Bruscia is also a long-term member of the Center for Architecture and Situated Technologies (CAST) where he is currently leading a team of faculty and students on the development of new augmented reality tools for architectural education, research, immersive data visualization, and construction. Since 2010, he has directed a recurring study abroad program to Japan that is based in Tokyo and Hida, offering students both urban and rural experiences with hands-on workshops that blend computational modeling and augmented reality with traditional carpentry, weaving, and thatching.